![]() But there may be many reasons your player is starting to break their oath, and knowing WHY can help the two of you come up with a plan together. Divine players must have an idea that if they piss their God off that things could go wrong. I'd highly suggest sitting down with that player outside the game and chatting with them about what they want to do. No need to homebrew unless that is what you and your DM really want to do. Since your priorities and belief system have changed, just use any subclass except Oathbreaker. I'm main tanking with a Paladin/Hex Blade/ Shadow Sorcerer build. So turning the build in to a storyline thing and making it so that I've rebelled against evil allows me a great time and a viable build. My DM has allowed that I can keep this setup as well as house ruled several things, I get to keep the core "non-oath specific" powers as described in the comments above as well as allowed me to modify Aura of Hate to only work on undead I chose as with the aura of protection. ![]() ![]() I'm now a Lawful Neutral paladin with good tendencies who both hates undead and loathes Orcus worshipers, my goals are to bring balance and law where no one is a slave and no one is the unwilling tool of an evil or good power. I'm in the setting of Rappan Athuk where Orcus plays quite heavily and the storyline hooks are actually pretty great. I'm now a "haunted one" (Strahd Background) living with what was done to my mother and living with that nightmare in which I've broken my oath to an evil god. I am playing Keth Greycastle, a former paladin of Orcus who has forsaken his oath to Orcus as a result of a horrific act perpetrated by his priest/father against his slave mother. I'm working with these issues in a game where the DM isn't super in to saying no, I'm self regulating here. Phandelver and Below: The Shattered Obelisk Maybe I've got spoiled by some other game like Blades of Brim, where everytime you log in, game shows you local and cloud save with some basic info.Īnd you are the one to choose what's right.Mordenkainen Presents: Monsters of the Multiverse ![]() Logged later into my B again and as anticipated, it was overwritten by that cloud save from A, so it's definetely lost.Ĭontacting suport doesn't help much, previous time I've been granted 200m mythstones as cheers (when I'm making 3 bils in 15 minutes =/) and got told nothing could be done. What I can't get behind thought, is that after a weekend of playing on a device A, I'm launching game on on monday on my smartphone B with friday save and it instantly, without any askings or second thoughts, sends that 48 hours old save into cloud, making my progress lost. I can understand that it's my problems to make sure cloud saves going smooth (thanks for save timer, it really helps). I can understand that not everyone can have google play account sync falloff somwhere in between. I can undertand that not everyone could have issues with connection.
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